AI-Powered Guided Practice
Web Design
Education
Gen-AI
Company
Chegg
2024.05-2024.06
Team
1 Product designer/me
1 Product manager
1 UX researcher
1 Content designer
2 Software engineers
1 Learning experience designer
1 Machine learning engineer
My Role
Product Strategy
Product Design
What's the background?
Chegg, a popular homework-help service with 7.7 million subscribers.
In 2023, Chegg began offering AI-powered instant solutions and changed its product structure into the chat UI.
However, the actual situation is not ideal…
More than 70% of students just leave after getting answers in the chat with Chegg.
Our goal was straightforward yet challenging —
How might we deepen engagement beyond just providing instant answers?
Design solution
Built a more interactive and guided practice experience on Chegg to address learner needs and deepen engagement.
This project will be launched later this year based on the focus shift within the company. But we already got some very positive feedback from previous UXR and marketing sessions!
✱ ︎ Scroll down to see how I made it happen ✱
Overall process
Gained conviction with a funnel process.
It was challenging to narrow down the scope from a broad starting point. Therefore, we decided to implement a funnel process, conducting a series of tests and learning from each iteration. This approach ensures we gather sufficient signals and build confidence as we progress.
Approaching problems
Identified unmet needs beyond answer-seeking.
After brainstorming…
I narrowed down the scope with XFN.
After getting aligned with the targeted users and their high-level needs, I started initiating the process to narrow down the scope. Starting from 14 initial ideas from previous discovery projects and the brainstorming session, I worked closely with XFN to choose the top 6 ideas based on impact, capabilities, and learning outcomes.
Early validation
The concept of [Guided practice] became the winner of the early UXR.
Then I collaborated with a UX researcher and content designer to conduct the test with 30 college students focusing on feature attractiveness instead of the UI.
Validate and iterate!
We ran a second round of UXR with 20 participants using concept wireframes and prototypes to understand students' preferences.
And based on the insights from that, I did some iterations:
Iteration 1: Improve discoverability, while considering the time-crunch situation
Students preferred practicing a similar question after the original question (Concept 2). While the discoverability could be improved.
Sometimes students could feel reluctant to practice due to perceived time consumption.
Iteration 2: Add more delight to provide more support
Students liked the step-by-step structure, and they would like to see a more clear and personalized feedback when working on the practice question.